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姓名:林立甲
电子邮箱:ljlin at psy.ecnu.edu.cn
通讯地址:
研究方向:基于数字技术的学习科学 (Multimedia learning, example-based learning, game-based learning, online/blended learning)
个人简介
  林立甲博士:华东师范大学心理与认知科学学院副教授。主要研究方向为基于数字技术的学习科学,具体包括多媒体学习、混合学习、样例学习、基于游戏的学习等。他的研究成果广泛地发表于多个国际期刊,例如Computers & Education, Journal of Educational Computing Research, Interactive Learning Environments, Journal of Experimental Education, Educational Technology Research & Development目前担任九个国际学术期刊的论文匿名评审,包括 Learning and Instruction, Computers & Education, Journal of Educational Computing Research, Journal of Computing in Higher Education, Educational Technology Research & Development, Computers in Human Behavior, Journal of Engineering Education, Journal of Computer Assisted Learning以及Cognitive, Affective, & Behavioral Neuroscience;2011年至今共进行了五十多次同行评审。自2011年至今担任美国教育研究协会(AERA)的论文评审,多次在美国教育研究协会年会、美国教育传播技术协会年会AECT做学术报告,并多次受邀担任分会场报告的主持人和点评人。林立甲博士2007年毕业于东华大学教育技术专业,同年获得美国全额奖学金,赴美国亚利桑那州立大学 (Arizona State University) 教育技术专业学习,于2011年获得哲学博士学位。在美学习期间,负责ASU本科生的教学,并在学习科学研究实验室担任助研。
 
Lijia Lin is an Associate Professor in the School of Psychology and Cognitive Science at East China Normal University in Shanghai, China. His research focuses on using a variety of digital technologies and instructional strategies to enhance learning. His work has been widely published in Computers & Education, Journal of Educational Computing Research, Interactive Learning Environments, Journal of Experimental Education, Educational Technology Research & Development, International Journal of Game-based Learning, and International Journal of Gaming and Computer-Mediated Simulations. He has also made dozens of presentations at the international conferences. He is currently serving as an ad hoc reviewer for nine international journals and a regular proposal reviewer for American Educational Research AssociationHe obtained his Bachlor's degree from Donghua University and Ph.D. from the Educational Technology Program at Arizona State University in the United States.

 

Refereed Journal Publications:

Lin, L., Lee, C. H., Kalyuga, S., Wang, Y., Guan, S., & Wu, H. (2017). The effect of learner-generated drawing and imagination in comprehending a science text. The Journal of Experimental Education, 85(1), 142-154.

 

Greer, M., & Lin, L., & Atkinson, R. K. (2017). Using a computer game to teach school-aged children about asthma. Interactive Learning Environments, 25(4), 431-438.

 

Zhang, H., Lin, L., Zhan, Y., & Ren, Y. (2016). The impact of teaching presence on online engagement behaviors. Journal of Educational Computing Research, 54(7), 887-900. 

 

Hancock-Niemic, M. A., Lin, L., Atkinson, R. K., Renkl, A., & Wittwer, J. (2016). Example-based learning: Exploring the use of matrices and problem variability. Educational Technology Research & Development, 64(1), 115-136.

 

Lin, L., Atkinson, R. K., Savenye, W. C., & Nelson, B. C. (2016). The effects of visual cues and self-explanation prompts: Empirical evidence in a multimedia environment. Interactive Learning Environments. 24, 799-813.

 

Lin, L., Atkinson, R. K., Christopherson, R. M., Joseph, S. S., & Harrison, C. J. (2013). Animated agents and learning: Does the type of verbal feedback they provide matter? Computers & Education, 67, 239-249.

 

Lin, L., & Atkinson, R. K. (2013). Enhancing learning from different visualizations by self-explanations prompts. Journal of Educational Computing Research, 49(1), 83-110. 

 

Quick, J. M., Atkinson, R. K., & Lin, L. (2012). The gameplay enjoyment model. International Journal of Gaming and Computer-Mediated Simulations, 4(4), 64-80.

 

Quick, J. M., Atkinson, R. K., & Lin, L. (2012). Empirical taxonomies of gameplay enjoyment: Personality and video game preference. International Journal of Game-based Learning. 2(3),11-31.

 

Lin, L., & Atkinson, R. K. (2011). Using animations and visual cueing to support learning of scientific concepts and processes. Computers & Education, 56(3), 650-658.  

 

Books

Lin, L., & Atkinson, R. K. (Eds.). (2016). Educational Technologies: Challenges, Applications and Learning Outcomes. New York: Nova Science. (also available on Amazon.com)

 

Book Chapters:

Lin, L., & Leh, A. S. C. (2016). Using visualizations to enhance learning: Theories and techniques. In L. Lin & R. K. Atkinson (Eds.), Educational Technologies: Challenges, Applications and Learning Outcomes (pp. 1-15). New York, NY: Nova Science. 

 

Lin, L., Leh, A. S. C., Kim, J. H., & Baylen, D. M. (2015). Leveraging the design and development of multimedia presentations for learners. In S. Hai-Jew (Eds.), (149-163). Design Strategies and Innovations in Multimedia Presentations. Hershey, PA: IGI Global.

 

Kim, J. H., Baylen, D., Leh, A., & Lin, L. (2015). Blended learning in teacher education: uncovering its transformative potential for teacher preparation programs. In N. P. Ololube and P. J. Kpolovie (Eds.), (pp. 166-185). Enhancing Teacher Education with Advanced Instructional Technologies, Hershey, PA: IGI Global.

 

Atkinson, R. K., Lin, L., & Joseph, S. (2012). Animation and multimedia tutorials. In L. L’Abate & D. Kaiser (Eds.), (pp. 69-89). Handbook of technology in psychology, psychiatry, and neurology: Theory, research, and practice. New York: Nova Science Publishers. 

 

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