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姓名:林立甲
电子邮箱:ljlin at psy.ecnu.edu.cn
通讯地址:
研究方向:基于数字技术的学习科学 Multimedia learning, example-based learning, game-based learning, online/blended learning
个人简介
  林立甲博士:华东师范大学心理与认知科学学院副教授。主要研究方向为基于数字技术的学习科学,具体包括多媒体学习、混合学习、样例学习、基于游戏的学习等。他的研究成果广泛地发表于多个国际期刊,例如Computers & Education, Journal of Educational Computing Research, Interactive Learning Environments, Journal of Experimental Education, Educational Technology Research & Development目前担任八个国际学术期刊的论文匿名评审,包括 Learning and Instruction, Computers & Education, Journal of Educational Computing Research, Journal of Computing in Higher Education, Educational Technology Research & Development, Computers in Human Behavior, Journal of Engineering Education, 以及Cognitive, Affective, & Behavioral Neuroscience;2011年至今共进行了五十多次同行评审。自2011年至今担任美国教育研究协会(AERA)的论文评审,多次在美国教育研究协会年会、美国教育传播技术协会年会AECT做学术报告,并多次受邀担任分会场报告的主持人和点评人。林立甲博士2007年获得美国全额奖学金,赴美国亚利桑那州立大学 (Arizona State University) 教育技术专业学习,于2011年获得哲学博士学位。在美学习期间,负责ASU本科生的教学,并在学习科学研究实验室担任助研。
 
Lijia Lin is an Associate Professor in the School of Psychology and Cognitive Science at East China Normal University in Shanghai, China. His research focuses on using a variety of digital technologies and instructional strategies to enhance learning. His work has been widely published in Computers & Education, Journal of Educational Computing Research, Interactive Learning Environments, Journal of Experimental Education, Educational Technology Research & Development, International Journal of Game-based Learning, and International Journal of Gaming and Computer-Mediated Simulations. He has also made dozens of presentations at the international conferences. He is currently serving as an ad hoc reviewer for eight interantional journals and a regular proposal review for American Educational Research Associations' Division C: Learning and Instruction and several SIGsHe obtained his Ph.D. from the Educational Technology Program at Arizona State University in the United States.

 

Refereed Journal Publications:

Lin, L., Lee, C. H., Kalyuga, S., Wang, Y., Guan, S., & Wu, H. (2017). The effect of learner-generated drawing and imagination in comprehending a science text. The Journal of Experimental Education, 85(1), 142-154.

 

Greer, M., & Lin, L., & Atkinson, R. K. (2017). Using a computer game to teach school-aged children about asthma. Interactive Learning Environments, 25(4), 431-438.

 

Zhang, H., Lin, L., Zhan, Y., & Ren, Y. (2016). The impact of teaching presence on online engagement behaviors. Journal of Educational Computing Research, 54(7), 887-900. 

 

Hancock-Niemic, M. A., Lin, L., Atkinson, R. K., Renkl, A., & Wittwer, J. (2016). Example-based learning: Exploring the use of matrices and problem variability. Educational Technology Research & Development, 64(1), 115-136.

 

Lin, L., Atkinson, R. K., Savenye, W. C., & Nelson, B. C. (2016). The effects of visual cues and self-explanation prompts: Empirical evidence in a multimedia environment. Interactive Learning Environments. 24, 799-813.

 

Lin, L., Atkinson, R. K., Christopherson, R. M., Joseph, S. S., & Harrison, C. J. (2013). Animated agents and learning: Does the type of verbal feedback they provide matter? Computers & Education, 67, 239-249.

 

Lin, L., & Atkinson, R. K. (2013). Enhancing learning from different visualizations by self-explanations prompts. Journal of Educational Computing Research, 49(1), 83-110. 

 

Quick, J. M., Atkinson, R. K., & Lin, L. (2012). The gameplay enjoyment model. International Journal of Gaming and Computer-Mediated Simulations, 4(4), 64-80.

 

Quick, J. M., Atkinson, R. K., & Lin, L. (2012). Empirical taxonomies of gameplay enjoyment: Personality and video game preference. International Journal of Game-based Learning. 2(3),11-31.

 

Lin, L., & Atkinson, R. K. (2011). Using animations and visual cueing to support learning of scientific concepts and processes. Computers & Education, 56(3), 650-658.  

 

Books

Lin, L., & Atkinson, R. K. (Eds.). (2016). Educational Technologies: Challenges, Applications and Learning Outcomes. New York: Nova Science. (also available on Amazon.com)

 

Book Chapters:

Lin, L., Leh, A. S. C., Kim, J. H., & Baylen, D. M. (2015). Leveraging the design and development of multimedia presentations for learners. In S. Hai-Jew (Eds.), (149-163). Design Strategies and Innovations in Multimedia Presentations. Hershey, PA: IGI Global.

 

Kim, J. H., Baylen, D., Leh, A., & Lin, L. (2015). Blended learning in teacher education: uncovering its transformative potential for teacher preparation programs. In N. P. Ololube and P. J. Kpolovie (Eds.), (pp. 166-185). Enhancing Teacher Education with Advanced Instructional Technologies, Hershey, PA: IGI Global.

 

Atkinson, R. K., Lin, L., & Joseph, S. (2012). Animation and multimedia tutorials. In L. L’Abate & D. Kaiser (Eds.), (pp. 69-89). Handbook of technology in psychology, psychiatry, and neurology: Theory, research, and practice. New York: Nova Science Publishers. 

 

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